Slow Combat Isn't Bad
Permalink Share on TwitterSlow combat isn't bad - or at least, it doesn't have to be. A lot of focus is put on realtime per round, and I discuss why I think that focus is put in the wrong place.
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↩ View all articlesSlow combat isn't bad - or at least, it doesn't have to be. A lot of focus is put on realtime per round, and I discuss why I think that focus is put in the wrong place.
Sheep and Sorcery discusses a different view of a DM's role in TTRPGs - that of a host, offering hospitality to their players.
So you’ve been able to successfully recruit somebody into the demonic cult, I mean hobby, that is Dungeons and Dragons. First of all, congrats! That is by far the most difficult part – at least in theory. The next step, and in fact many of the subsequent steps, is figuring out how to turn random dice rolls into a character who is ready to adventure and explore the realm.
The tabletop gaming community is getting more inclusive. With that come players in groups being open about issues that were not covered in D&D’s conception in 1974. What was once considered a hobby only for white men, the D&D community now sees a host of differing races and genders. So how can you make sure you’re doing your part by making your game inclusive?
Everyone finds Dungeons & Dragons in a different way. No matter how you found the game, RJd20's RJ Compton takes you through how to run a game for the first time.
Roleplaying in DnD is not always just between the player characters and your NPCs. One often missed experience is the roleplaying that happens between the player characters themselves. Master the Dungeon talks about how DMs can encourage that roleplay.
Have you ever had a bad session as a DM? Did you ever think your story was bad or characters were flat? This happens to even the most experienced dungeon masters. You’ll always have times that you’re not at the top of your game. And you know what? That’s okay. Because being a dungeon master is hard.
What is the minimum preparation we need to run a great D&D game? Sly Flourish discusses the absolute basics you need to run your session.
In the final entry in his hit series A Crap Guide to D&D, Jocat finally covers the most unique and fascinating character class of all - the Dungeon Master.
Rules are essential to D&D. They are the constraints that allow people to play together and tell you what dice to roll and what happens when you do. Master the Dungeon goes through how to deal with rules in D&D, from both sides of the table.