So you’ve been able to successfully recruit somebody into the demonic cult, I mean hobby, that is Dungeons and Dragons. First of all, congrats! That is by far the most difficult part – at least in theory. The next step, and in fact many of the subsequent steps, is figuring out how to turn random dice rolls into a character who is ready to adventure and explore the realm.
Thousands of questions can assail the minds of new GMs and players wanting to get in on their first tabletop RPG. Perhaps the most asked question of all, and definitely a crucial one, is, "Where do I begin?" That question, and a great many others, can be answered in what has come to be known as Session Zero.