In the world of fantasy RPGs, our characters often accomplish great deeds and legendary feats. From dragon slayers, to demon hunters, to planar explorers, they do things the average population could only dream of. Improved Initiative discusses how to deal with character reputation.
Christmas is right around the corner, and it's about time to have your Christmas inspired adventure with your party. Dungeon Goblin brings a host of simple Christmas adventure hooks down the chimney for you this holiday season.
Everyone loves the ‘holiday episode’ and now you can create one in your own campaign. Just grab one of these holidays, some festive d20s, and go.
Nerdarchy takes a closer look at the new guidelines for magical phenomena in Tasha's Cauldron of Everything.
There’s a lot of discourse online about optimization of fifth edition Dungeons & Dragons character creation and what options to take when you level up. Nerdarchy talks about their thoughts on this discussion, and why the mentality of "subpar" characters is bad for the game.
Keeping players engaged in a dungeon exploration can be difficult beyond its basic premise: they are knocking down a series of doors in an impossibly deep and large underground facility. Gnome Stew discusses some simple ways to keep your enemies engaging.
D&D is designed to cover the stories of a small party of characters adventuring in a land of high fantasy. Sometimes the story of these characters goes into areas not covered well by the rules in the core books. Sly Flourish talks over how to run large-scale wars in your games.
Tribality's Kevin Victor Rae talks through his thought processes and decisions on designing a character, highlighting one of his own in Sassa the Lorehunter, a tabaxi swashbuckler rogue.