When your players sack an ancient temple or clear a crumbling dungeon they expect to find some loot. But an often overlooked feature of these older dungeons is spoilage and decay. Most DMs do a good job accounting for age and make sure there aren’t fresh rations in a 1000 year old crypt. But what about that healing potion? It could be past its use by date.
The tabletop gaming community is getting more inclusive. With that come players in groups being open about issues that were not covered in D&D’s conception in 1974. What was once considered a hobby only for white men, the D&D community now sees a host of differing races and genders. So how can you make sure you’re doing your part by making your game inclusive?
Roleplaying in DnD is not always just between the player characters and your NPCs. One often missed experience is the roleplaying that happens between the player characters themselves. Master the Dungeon talks about how DMs can encourage that roleplay.
Have you ever had a bad session as a DM? Did you ever think your story was bad or characters were flat? This happens to even the most experienced dungeon masters. You’ll always have times that you’re not at the top of your game. And you know what? That’s okay. Because being a dungeon master is hard.
Rules are essential to D&D. They are the constraints that allow people to play together and tell you what dice to roll and what happens when you do. Master the Dungeon goes through how to deal with rules in D&D, from both sides of the table.
Master the Dungeon goes over their homebrew create potion spell, a simple alternative way to let your players dig into crafting their own potions.
Warlocks in DnD are practically screaming for a Lovecraft style treatment. Master the Dungeon discusses some ideas for Lovecraftian warlocks in D&D.
If you and your friends are avid DnD fans you have a lot of great options for DnD gifts you can give. Master the Dungeon gives their gift list ideas for your Christmas gift-giving endeavors.
Out of the box, Dungeons and Dragons’ major game mechanics are largely focused on combat and role playing, in that order. Master the Dungeon talks in detail about other types of game mechanics, from emergent to improvised, and how to implement them in your games.
Master the Dungeon goes in-depth on how to not "deal with" the min-maxers at your table, but learn to love them instead, and the real problems behind the notorious stereotypes.