Gnome Stew - Rolling with Default (or Passive) Initiative
Permalink Share on TwitterGnome Stew discusses default/passive initiative, and how to use it to streamline both the first turn of combat and actions outside of combat.
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↩ View all articlesGnome Stew discusses default/passive initiative, and how to use it to streamline both the first turn of combat and actions outside of combat.
Keeping players engaged in a dungeon exploration can be difficult beyond its basic premise: they are knocking down a series of doors in an impossibly deep and large underground facility. Gnome Stew discusses some simple ways to keep your enemies engaging.
For long-running campaigns, quite a few GMs will provide a document that ranges from one page to several pages to set the stage for the players. Gnome Stew talks about how to prepare similar documents for one-shots in a useful, easily-consumable way.
Gnome Stew goes in-depth on how to engage players as pseudo-DMs in your own games, giving them more creative freedom and input and reducing the load on yourself.
Gnome Stew's Angela Murray talks about the experience of managing fatigue and burnout as a DM.
Not all characters start out the hero. Very few of them do, in fact. Gnome Stew's J.T. Evans talks about how to write player characters with a troubled past they'd rather forget.