Flutes Loot discusses their homebrew mechanics for deep, lasting injuries in D&D.
Gnome Stew discusses default/passive initiative, and how to use it to streamline both the first turn of combat and actions outside of combat.
Creatures with darkvision in darkness have disadvantage on Wisdom (Perception) checks and -5 to their passive perception. Light up those torches, dungeon explorers!
Dump Stat Adventures goes through some of the basics of worldbuilding, including some different methods for approaching the beginning of your worldbuilding process.
So you’ve been able to successfully recruit somebody into the demonic cult, I mean hobby, that is Dungeons and Dragons. First of all, congrats! That is by far the most difficult part – at least in theory. The next step, and in fact many of the subsequent steps, is figuring out how to turn random dice rolls into a character who is ready to adventure and explore the realm.
When your players sack an ancient temple or clear a crumbling dungeon they expect to find some loot. But an often overlooked feature of these older dungeons is spoilage and decay. Most DMs do a good job accounting for age and make sure there aren’t fresh rations in a 1000 year old crypt. But what about that healing potion? It could be past its use by date.
The tabletop gaming community is getting more inclusive. With that come players in groups being open about issues that were not covered in D&D’s conception in 1974. What was once considered a hobby only for white men, the D&D community now sees a host of differing races and genders. So how can you make sure you’re doing your part by making your game inclusive?