Slow Combat Isn't Bad
Permalink Share on TwitterSlow combat isn't bad - or at least, it doesn't have to be. A lot of focus is put on realtime per round, and I discuss why I think that focus is put in the wrong place.
Currently viewing articles tagged Combat
↩ View all articlesSlow combat isn't bad - or at least, it doesn't have to be. A lot of focus is put on realtime per round, and I discuss why I think that focus is put in the wrong place.
Battlefield control is a term thrown around that seemingly applies to everything these days. Dump Stat Adventures discusses what battlefield control really means, and some spells and ideas for applying it in combat.
So, you had a couple of DnD sessions. You got into the hobby, the party is waiting for the next session, everything swell, right? Like any other hobby, everybody can improve in their craft, and being a Dungeon Master is not an exception.
Dungeon Solvers goes over some ways to make travel and random encounters a more interesting, fun experience for your players.
Sly Flourish's Mike Shea discusses in detail how to effectively run theater of the mind combat in D&D.
Nerdarchy goes over some ways you as a player can help make combat a more cinematic, roleplay-engaged experience.
If you’ve played many RPGs, you’ve probably had to draw a sword, whip out a laser pistol, mumble some arcane words, or cracked a few knuckles as you punched someone out. Dump Stat Adventures goes over some tips and tricks for spicing up your combats as a DM.
Combat encounters are critical to running a successful Dungeons and Dragons campaign. As a DM there are plenty of times where you’ll be put in a position where designing engaging and thoughtful encounters will be a must for an upcoming session. So how do you go about designing an encounter?