So you’ve been able to successfully recruit somebody into the demonic cult, I mean hobby, that is Dungeons and Dragons. First of all, congrats! That is by far the most difficult part – at least in theory. The next step, and in fact many of the subsequent steps, is figuring out how to turn random dice rolls into a character who is ready to adventure and explore the realm.
There’s a lot of discourse online about optimization of fifth edition Dungeons & Dragons character creation and what options to take when you level up. Nerdarchy talks about their thoughts on this discussion, and why the mentality of "subpar" characters is bad for the game.
Angel's Citadel goes over the Cypher System's concept of Types and Flavors, which make characters feel less cookie-cutter and creates new opportunities for customization.
Tribality's Kevin Victor Rae talks through his thought processes and decisions on designing a character, highlighting one of his own in Sassa the Lorehunter, a tabaxi swashbuckler rogue.