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Flutes Loot discusses their homebrew mechanics for deep, lasting injuries in D&D.
Gnome Stew discusses default/passive initiative, and how to use it to streamline both the first turn of combat and actions outside of combat.
There is, perhaps, no bigger argument when it comes to a game's mechanics than about what's more "powerful" when it comes time to roll the dice. While this is a discussion that can be had on a one-to-one comparison, the more general the discussion becomes the more likely it is you're comparing apples to pineapples.
Hipsters and Dragons takes an in-depth dive into the Polearm Master feat, as well as providing some tweaks and rebalances you can implement in your own games.
Scroll For Initiative talks about their experiences playing with Monte Cook Games' Cypher System at their own game table.
Creatures with darkvision in darkness have disadvantage on Wisdom (Perception) checks and -5 to their passive perception. Light up those torches, dungeon explorers!
Dump Stat Adventures goes through some of the basics of worldbuilding, including some different methods for approaching the beginning of your worldbuilding process.
So you’ve been able to successfully recruit somebody into the demonic cult, I mean hobby, that is Dungeons and Dragons. First of all, congrats! That is by far the most difficult part – at least in theory. The next step, and in fact many of the subsequent steps, is figuring out how to turn random dice rolls into a character who is ready to adventure and explore the realm.